Hatchable

The platform

The platform, screen by screen

Hatchable is a course plus tools to build what the course asks for. See the actual screens, and what each of the four user types can and cannot see.

All screenshots below are from the running app. Sample content shown is from Jenny, one of three example students.

The loop

The course teaches building a business. The software makes sure what is presented actually exists.

  1. 01Learn
  2. 02Plan
  3. 03Pitch
  4. 04Get backed
  5. 05Sell
  6. 06Report back

What they learned is where the next one starts — the report feeds back to the people who backed them.

1

Modules 1 to 9

Learn

Every lesson has its own page. A video, the written version underneath, and for assignments three worked examples from Aisha, Jacob and Jenny in 8 of the 9 modules (Module 9's come from one worked example instead) so a student can see three different ways of answering before writing their own. Quizzes mark themselves and explain every option, including the ones nobody picked.

A lesson page showing the video player, the lesson title and the written transcript below it.
A lesson in module 1. Modules 1 to 8 are readable without an account.
2

Built up from module 3 to module 8

Plan

The course teaches the Lean Canvas. The software keeps it. Each box links to the assignment that fills it, and student answers sit underneath. It builds over months, not in one sitting.

The canvas builder, showing a project name, a progress bar reading eleven of eleven filled in, and editable boxes grouped by section.
The builder. Each box says which assignment it came from.
The finished one page Lean Canvas, with problem, solution, unique value proposition, unfair advantage, customer segments, key metrics, channels, cost structure and revenue streams laid out in a grid.
The same answers, on one page. This is what gets printed and presented.
3

After the pitch is shared

Pitch, and get backed

The pitch page sits behind a private link. It is unguessable, is not listed anywhere, and is marked so search engines skip it. A student can switch sharing off or generate a new link, which immediately breaks every link they already sent.

Someone backs the student for $25. We write it down. The money moves directly between them. Student ticks it off when it arrives. Pledges are encouragement, not investment.

A pitch page showing the amount asked for, a progress bar, the total pledged, and a list of backers with their names, amounts and short notes.
What a backer sees. Names and notes appear only if the backer left them.
4

Module 7 onward

Sell

A private shop page. Customers pick items and reserve them. No card, no checkout. They pay the student in person at pickup, like a school fair. That is why a teen can run this without an adult holding the account.

A student shop page listing three products with prices, short descriptions and how many are left, plus pickup details.
The shop as a customer sees it. Reservations only, paid at pickup.
5

Module 8 final assignment

Report back

Three questions. What happened, what did you learn, what next. The numbers are already filled in because the software knows them. Once the student publishes it, everyone still holding the pitch link sees it at the top of the page, above the ask. A project that did not work is a normal thing to have to write about.

A published report at the top of a pitch page, with sections for what happened, what I learned and what happens next, and a thank you to the people who backed the student.
The report sits above the ask, so backers see the ending first.

And a page that adds it up

Money in is assembled by the software from pledges the student marked received and orders they marked collected. The only thing they type is what they spent. It works out the difference, including when the difference is negative, which it usually is at the start, and how many more of each thing they would need to sell to break even.

Backers can see a summary of this by default. The student can switch that off.

A money page showing money in, money out, what is left and what is still promised, a break even calculation for two products, the pledges and orders that made up the income, and the expenses the student entered.
The money page, with the break even worked out.

Four kinds of person, two of them without accounts

The second pair matters more than it looks. Backers and customers arrive through a link a young person sent them, so what they can reach is deliberately narrow.

The student

12 and up

Has an account
  • Works through the lessons and hands in assignments
  • Fills in the business plan, one box at a time
  • Shares a pitch page and records who backed them
  • Opens a shop page and takes reservations
  • Records what they spent, and writes the final report

What they cannot do. Cannot see another student's work, and cannot see anything a teacher writes about anyone else.

The teacher, parent or camp leader

One account type covers all three

Has an account
  • Sees which lesson each person in the group finished, and when
  • Reads what they handed in and writes back, which emails them
  • Reads a teacher guide for each of the 9 modules
  • Invites a group by email, or with one link for the whole group — approving each person who joins by link
  • Runs a showcase and approves every entry before anyone sees it

What they cannot do. Cannot see another teacher's students. There is no school-wide view, because we have not built one.

The backer

Usually family, or someone local

No account
  • Opens a link a student sent them, often in a text message
  • Watches the pitch and reads the plan behind it
  • Records a pledge, with a note if they want one
  • Sees the report when the student publishes it

What they cannot do. Never enters a card, because there is nowhere to. Cannot find any other student, because pitch pages are not listed and do not link to each other.

The customer

Whoever the student sells to

No account
  • Opens the shop link, picks items and reserves them
  • Gets an order code to show at pickup
  • Pays the student in person when they collect

What they cannot do. Never enters a card either. No payment goes through Hatchable at any point, so there is nothing to refund and no funds held.

A teacher's class roster listing six students with their lessons done as a progress bar, modules completed, and the date of the last lesson each marked done, with an export CSV button above it.
A class roster. Progress is per lesson, not one number for the whole course.

What the adult running a group sees

Which lesson each person finished and when. Open a student to see their work module by module with a place to reply. No grades, no gradebook — deliberate for clubs and classrooms.

One account type covers teachers, parents, and camp leaders.

What the platform does not do

Worth knowing before you plan around it.

  • No school-wide or district view. Each teacher has their own class roster.
  • No Google Classroom or Clever integration. Classes invited by email or with one shared link that needs teacher approval per student.
  • No native app. Web-only, by design—backers tap a link in a text message.
  • Module 9 has no filmed videos yet.
  • Videos use YouTube's automatic captions only (not human-checked). That is our most serious accessibility gap.

Not a gap: no money passes through us. That is why a student under 18 can run a shop here. See the page for parents for details.

Have a look at the real thing

Modules 1 to 8 are published in full, so you can read every lesson before making an account.